The Old World - Warriors & Heroes - Complete Online Rule Book


Night Goblin
Light Infantry (Size 0), Greenskins, PR:13
Hit Points:
Armor:
Pace:
Parry:
45
15 (+4)
6
4
AGI INT SPR STR STA
18 (+4)
7 (-2)
10 (+0)
18 (+4)
14 (+2)
Abilities
Sneaky: Some creatures prefer shadows over a direct fight. +1 stealth rolls. (Active)
Scrapper: They love a good brawl, +1 Spirit Modifier when engaged in close quarters combat.
(Active)
Abused: Regular beat downs have taught them to be hardy. They get +5 HP.
Night Vision: Can see in total darkness. +5 Notice Modifier
Weaknesses


Attacks
Stabbas (Light): STR+2D8 (Poison)
Shield Bash: STR+1D8 Push 1
Low Morale: 25% (D4) chance to flee from combat when ally dies within line of sight.
Fear Threshold: 0
Loot Tables & XP
Loot Tables:
Mundane (50% D6) Weapon (50% D6)
(Arrows D10)
Variant
Night Goblin Archer
Shootas: AGI+2D8 6/12/24
Experience Points:
120